Garena Free Fire released Free Fire Rampage Patch Notes today. Take a look at the important changes and updates.
Rank System Improvement
New UI, improved rank-up experience, thrilling prizes, and more! "Those who have been battling hard in the ranked modes deserve a big pat on the back and a great surprise! This patch brings you an improved rank system with a fresh new interface, a bigger range of rank awards and gifts in the Exchange Store, more methods to brag about your rank achievements, and additional Daily Challenges."
Rank reward upgrades:
- Time-limited Weapon skins of epic rarity for Platinum and Diamond tiers.
- Exclusive Battle Royale and Clash Squad emotes for Heroic and Master tiers.
- Every patch has its own outfit in the Exchange Store.
- Season prizes and rank-up rewards have been combined into a single reward that may be achieved by playing a certain number of matches.
- To signify rank development, the Heroic rank will display 1-5 stars.
- The Daily Challenge will now include three BR-ranked activities of varying difficulty.
Active skills have been adjusted to allow for more varied skill combinations.
"As you may know, only one active skill may be equipped at a time, which has led to players selecting only a few "best" abilities. We've changed the active skills in the hopes of encouraging you guys to mix and match different skills and see what they can add to your fighting experience."
Drop The Beat:
Creates a 5m aura that increases movement speed by 10/11/12/13/14/15% and restores 5 HP per second for 5/6/7/8/9/10s. Effects do not stack. Cooldown: 45s -> 70/66/62/58/54/50s.
Unleashes a sonic wave forward, damaging 5 Gloo Walls within 50/58/67/77/88/100m. Cooldown: 60/58/55/51/46/40s -> 85/80/75/70/65/60s. Also, each Gloo Wall deployed will result in increasing HP recovery beginning from 4/5/6/7/8/9 points. Recovery effects do not stack.
Creates a 4m area that blocks throwables. Allies in the area will restore 10% armor durability every second and ammo damage taken from enemies will reduce by 10/12/14/16/18/20%. Lasts for 10/11/12/13/14/15s. Cooldown: 115/110/105/100/95/90s -> 85/80/75/70/65/60s. Effects do not stack.
Creates an impenetrable force field that blocks 800 damages. Unable to attack outside enemies from within the field. All effects last for 4/4/5/5/6/6s. Cooldown: 180/164/150/138/128/120s -> 160/150/140/130/120/110s.
Forms a frontal shield of 5m width that reduces 50% -> 65% weapon damage coming from the front. Lasts for 2/3/3.5/4/4.5/5s -> 5s and resets when user fires a shot. Cooldown: 210/200/190/180/170/160s -> 120/110/100/90/80/70s.
Gets 80HP -> 120 HP temporarily (decays over time), 80/90/100/110/120/130% -> 100/120/140/160/180/200% increased damage to Gloo Walls and shields. Lasts for 15s -> 6s. Cooldown: 150/140/130/120/110/100s.
Locates positions of enemies who are within 50/55/60/65/70/75m and are not in prone or squat position. Lasts for 5/5.5/6/6.5/7/7.5s -> 5/6/7/8/9/10s. Cooldown: 75/72/69/66/63/60s -> 75/70/65/60/55/50s. Enemy positions are shared with teammates.
Transforms into a bush with 20% -> 10% reduction in movement speed, lasting for 15s. Cooldown: 200s. Transformation ends when Wukong attacks. CD resets when Wukong takes down an enemy.
Decreased driving speed boost and damage taken reduction.
"Afterburner had been difficult to tackle as it not only enjoyed an increased movement speed and reduced damage when its user was in a vehicle, but also made it difficult for enemies to aim at the user. Therefore, we cut down its speed boost and damage reduction in this patch. To be fair, you can't have your cake and eat it, too."
Driving speed increases by 5/6/7/8/11/15/20% -> 2/3/4/6/8/10%. While in vehicle, character is harder to be targeted at, and damage taken is decreased by 5/8/12/17/23/30% -> 5/6/8/11/15/20%.
Increased damage to Gloo Walls.
"Given the significance of the Gloo Wall to our gameplay, we decided to up Nairi's competitiveness by increasing Ice Iron's damage to Gloo Walls. So now, on top of having sturdy defense, the skill inflicts more damage to enemies' Gloo Walls. Afterall, we can't let Skyler be the monopoly of Gloo Walls, can we?"
Once deployed, Gloo Walls recover 20/22/24/26/28/30% of current durability every 1s. 20/21/22/23/24/25% -> 30/31/32/33/34/35% increase in damage when using ARs on Gloo Walls.
- FAMAS: Range -10%
- M14: Damage -3%, range -4%
- M4A1-Z: Rate of fire -3%
- SCAR: Armor penetration +8%
- GROZA: Armor penetration -8%
- VSS: Rate of fire -10%
- UMP: Minimum damage -15%
- Kar98K: Rate of fire -10%
- Kar98K-I: Gun switch time 0.4 → 0.6
- Treatment Sniper: Overheat cooling speed +8%, magazine +50%
- AC80: Rate of fire -10%
- M79: Damage -15%, explosion range -10%